
Signal Bloom
WebGL
(01) — Portfolio ’26
Independent designer & creative developer crafting brands, products and web experiences that move people.
Currently crafting
(02) — Manifesto
A decade of making things that people remember — and a stubborn belief that craft is a strategy.
(04) — Selected Work

Brand
2026
Identity · Website · Motion System

Product
2025
Product Strategy · UX/UI · Design System

Brand
2025
Naming · Identity · Packaging

Web
2024
WebGL · Interaction Design · Front‑end

Web
2024
E‑commerce · 3D · Art Direction

Motion
2023
Identity · Editorial · Motion
(05) — Capabilities
Four disciplines, one studio of one. I work end‑to‑end or plug into your team — whichever gets the best work out the door.

Idris Vale — Lisbon, 2026
(06) — About
I started as a graphic designer who couldn’t stop opening the browser inspector. Today I sit exactly where brand, product and code overlap — and I’ve learned that the best work happens in that overlap, not on either side of it.
I partner with founders, studios and in‑house teams who care about details most people never notice — until they’re missing.
Years of practice
Figma
Framer
Blender
Cinema 4D
After Effects
Three.js
GLSL
React
Experience
2024 — Now
Independent Practice
Lisbon, Remote
2021 — 2024
Design Lead
Lumen Studio
2019 — 2021
Senior Product Designer
Kinetic Bureau
2017 — 2019
Interaction Designer
Studio Mora
Recognition
Pixel Honours
×6
Web Craft Awards
×1
The Motion Circle
×3
Letterform Guild
×2
(07) — Lab

WebGL

Motion

Shader

3D

Generative

Interaction
(08) — Testimonials
Idris didn’t just design our brand — they gave us a way of speaking we didn’t know we had. Six months later, it still feels like the future.
Maren Solberg
Founder, Halcyon Audio
The rare designer who can hold strategy, craft and code in the same hand. We shipped faster than planned and it looked better than we imagined.
Theo Albrecht
VP Product, Nocturne Health
Our website finally feels like walking into one of our buildings. Clients mention it before they mention our work.
Lina Okafor
Partner, Parallel Architects
(09) — Journal

Motion
If an animation can be removed without losing meaning, it probably should be. A framework for motion with intent.

Process
Dark interfaces aren’t inverted light ones. Notes on contrast, depth and colour after two years of designing for the night.

Type
Before colour, before imagery, before motion — there is type. Why I design every project in greyscale first.